AI Insights · Timothy · April 2022
Top 5 Adventure Games Performance on Unified Platform in Europe Q1 2022
In Q1 2022, the top 5 adventure games in Europe showcased varied performance metrics with notable trends in downloads, revenue, and active users.
In Q1 2022, the top 5 adventure games on a unified platform in Europe demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. These insights, derived from Sensor Tower data, reveal interesting trends across the board.
Genshin Impact: Natlan Launch saw a dynamic quarter with its weekly revenue peaking at approximately $3.9M in the first week of January and culminating at $3.1M by the end of March. Weekly downloads started strong with 270K in late December and fluctuated, ending the quarter at 180K. Meanwhile, weekly active users showcased a high of 3.3M in late January, maintaining a steady presence around 2.9M towards the end of March.
Summoners War experienced a consistent performance in weekly revenue, peaking at $1.1M in the last week of December and maintaining around $600K towards the end of March. Weekly downloads remained relatively stable, fluctuating between 5K to 8K. The game also maintained a solid base of weekly active users, starting at 555K in late December and reaching 552K by the end of March.
MIR4 showed a steady increase in weekly revenue, peaking at around $569K in early February and closing the quarter at $401K. Weekly downloads, however, saw a decline from 9K in late December to 4K by the end of March. Weekly active users also experienced a slight decrease from 43K to 35K over the same period.
The Seven Deadly Sins had a notable peak in weekly revenue at $768K in early January, before experiencing a decline to $166K by the end of March. Weekly downloads followed a similar trend, starting at 20K in late December, peaking at 37K in early January, and dropping to 14K by the end of the quarter. Weekly active users remained relatively stable, starting at 237K and ending the quarter with 222K.
Call of Antia: Match 3 RPG displayed a steady weekly revenue, peaking at $263K in late January and ending the quarter at $184K. Weekly downloads showed variability, starting at 93K in late December, reaching a high of 117K in early January, and stabilizing around 58K by the end of March. Weekly active users saw an increase from 185K in late December to 247K in mid-January, before settling at 193K by the end of March.
These insights highlight the dynamic performance of these top adventure games in Europe during Q1 2022. For more detailed insights and data, visit Sensor Tower.